Tired of an education that doesn't prepare you for the job?
The UI/UX/Product Design course built from real work, not borrowed theory.
Built by a Senior/Lead UI, UX, and Product Designer with real, hands-on experience across startups, freelance, contract, and in-house teams, including Apple, Amazon, Google, Wells Fargo, and eBay — not theory borrowed from a slide deck.
What if you could learn more relevant information than your college degree?
The only UI/UX/Product Design course you'll need — priced at less than a single semester of college tuition.
Tuition figures: U.S. News & World Report, average sticker price at ranked colleges, 2025-2026 school year (published Sept. 23, 2025) — $11,371/year in-state public, $44,961/year private, shown here per semester.
Working for one company can limit you to one product. But one product idea can be limitless — this curriculum is designed to move your product idea forward.
What's Inside
Four pillars, 25 core levels plus three paid add-ons, unlocked as you go — here's the shape of it.
Foundations
The core disciplines — UI, UX, Product Design, and how they actually differ (most people can't tell you).
Craft in Practice
The parts nobody teaches: design systems, real tooling, accessibility, working inside a team.
Real-World Proof
Presentations, portfolio, AI-assisted workflows, and challenges built to be shown, not just completed.
Business & Beyond
Turning a product idea into something real — plus 1:1 portfolio and product reviews.
How is this different from Udemy or Coursera-style courses?
Udemy and Coursera are built for breadth: huge catalogs of separate courses. This is built for depth: one continuous curriculum drawn from real work at startups, on freelance and contract engagements, and on in-house teams at Apple, Amazon, Google, Wells Fargo, eBay, and others, where every lesson builds on the last.
Do I need design experience to start?
No. The course is built for beginners through career-changers alike — Level 0 and Level 1 exist specifically to get you oriented in the discipline before anything else, no prior design background required.
How much time do I need each week?
It's self-paced and level-gated, so you move at your own speed — plus live critique calls for real-time feedback when you want it, not a fixed hours-per-week requirement.
What if it's not for me?
Cancel anytime — no long-term commitment, no cancellation fee. Since you're never locked in, billing just stops the moment you cancel; there's no separate refund window to worry about.